I designed SFX, composed adptive music and implemented them on AkCube game during a Wwise course on School of Videogame Audio. In this video I explain the creative and technical steps to achieve a nice game sound using Audiokinetic┬┤s Wwise audio middleware.
For SFX design and implementation watch the video from start.
For music production and adaptive implementation, jump to minute 4:00.
This reel got awarded and featured by the School and game audio veteran Leonard Paul.